Hector Llanquín

Ancient Computing

Hello Mainframe. Find attached a new Datadump with some results and observations from the multitasked assignments. Objects and situations that fit the request have been exposed to a small period of Crystallization providing different levels of Value for which they are being modified according to their contextual use case. In the process, certain patterns emerged which are worth of notice. One of them is the notion of Uniqueness inside White Rooms, which has been a successful paradigm observed even after the rise of new fields such as Nexplaces but even these environments insist in replicating the physicality of a Baseplace, even as a way to criticize it. This methodology of presentation comes directly related to the previously studied mechanism for cultural validation which is similar to what the Artisan does when is commenting the code of a predecessor to nurture and generate networks between theirs. A formality that creates the appropriate Commonplace which seems to be exclusively and extensively engineered by Western Mindset Systems™ .

In the search for reversen technologies we have found viable contexts for the display of the gathered data, specially regarding the materials related to 3drealms, but it has been proven difficult to maintain a standardized approach through time for each deployment . We have detected an increase emergence of replicant Nexplaces with an oscillative focus on Gambling and Solipsism.

Ancient Computing started on Mon Jan 2 23:02:47 2012 CLT/EST as a Third level digital time capsule, aggregating a selection of authored and anonymous digital objects collected during the assigned variable timeframe, taking the form of a Nexplace that Users can explore at will using a Folkloric concoction consisting of the combined use of Keyboard and Mouse devices. It has been deployed as a subjective assemblage in packages available for Apple and Windows computers with planned ported versions for Xertian and Guva systems.



- EspacioByte Museum (Bs.As.)
- notes

ancientcomputing.org

ANCIENT COMPUTING RELEASE 1

GAMEPLAY VIDEO
Music: ILL T4RIQ

entrance.png

entrance.png

screen3.jpg

screen3.jpg

ancient-computing.jpg

ancient-computing.jpg

early render over epistemological water

Ancient Computing DVD

Ancient Computing DVD

Packaging design for Ancientcomputing.org

reality slices (concept)

reality slices (concept)

double-brain-logo.jpg

double-brain-logo.jpg

roaming drives (in-game screenshot)

roaming drives (in-game screenshot)

A/C revision .1 posters

A/C revision .1 posters

Grab-3380x2456-Friday-Oct-11-2013-00-45-15.jpg

Grab-3380x2456-Friday-Oct-11-2013-00-45-15.jpg

High quality screenshots from Ancient Computing, a curatorial project and videogame in the prosumer era. More info at ancientcomputing.org

computer island in-game view

computer island in-game view

computer island aerial detail

computer island aerial detail